Résumé
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Lindsay H. Haven |
Objective: Assistant Producer
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Summary |
Three years experience as an Assistant Producer in the game industry with a passion for all types of gaming. Two shipped titles in an Assistant Producer role. Credited on five shipped titles in total.
Managed scheduling, assets, and production processes for 30 person teams.
Experience defining level review procedures such as determining meaningful review stages, setting reviewer list, implementing meetings and defining meeting agendas.
Adept in applying various types of project development processes, including high level waterfall schedules and implementing small SCRUM groups to support the level development process.
Outstanding attention to detail and able to multi-task. Efficiently work under pressure to meet deadlines and objectives.
Communicate effectively, written and orally, with diverse personalities. Work well individually or as part of a team.
Published software on Wii and iPhone platforms in an Assistant Producer role. Assisted in the production of two PSP titles in a non-production role.
Enjoy gaming in all mediums, some of my favorites are: World of Warcraft, Portal, Super Mario Brothers (SMB) 3, SMB 64, SMB Sunshine, SMB Galaxy, Kingdom Hearts, Final Fantasy X, D&D, Magic the Gathering, Arkham Horror, To Court the King and Dominion.
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Technical Skills |
Task and Asset Tracking: Microsoft Project, Redmine, Perforce.
Game Platforms: Wii, PSP, iPhone.
Operating Systems: Mac, Windows and Ubuntu (Linux).
Microsoft Applications: Office Suite, Project, Visio, Outlook.
Adobe Applications: Photoshop, Illustrator (also familiar with Gimp and Inkscape).
Scripting and Programming Languages: CSS, HTML, PHP, C++, PERL.
Content Management Systems: Drupal
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Experience |
Assistant Producer
Portable Zoo. Inc., Santa Clara, CA. March 2009 – February 2010
An iPhone game development company founded in part by Don Traeger, EA Sports Founder.
Worked on Karuki Rescue (shipped), Tripletters (shipped).
As the sole producer in studio, maintained an efficient and productive work environment by creating and managing high level task schedules, game overviews, and design documentation.
Built and maintained the company website with the desired features, social media message and content in order to provide communication with customers and investors. Required in-depth Drupal platform knowledge, CSS and HTML work, and some PHP. Site built for all major web browsers and iPhone.
Managed social media communications with the public and iPhone community: Maintained website news/blog, communicated with reviewers and media, maintained continuous and positive support and feedback communications with customers.
Provided game testing and feedback to ensure quality gameplay experience for users.
Marketed products through AdMob and AdWords, contacted press and reviewers in order to increase product visibility.
Drupal Engineer
OpenIssue, LLC., Santa Clara, CA. July 2009 – October 2009
Web design and information systems company, both open source and SaaS.
Worked with Director of Engineering, Principal Consultant (customer relations) and Graphic Designers to develop compelling, functional and successful websites for not-for-profit companies.
Customized Drupal installation and worked directly with html, CSS and PHP.
Developed in a Scrum scheduling environment using Redmine.
Assistant Producer
Locomotive Games, THQ Inc., Santa Clara, CA. September 2005 – November 2008
A medium sized game studio developing PSP and Wii titles.
Worked on Stuntman for the Wii (cancelled), Red Faction for the Wii (cancelled). Credited on Cars for PSP, Ratatouille for PSP and Destroy All Humans: Big Willy Unleashed for Wii in non-production roll.
Worked collaboratively with art, design, and programming departments to produce high level Waterfall project schedules and detailed task schedules used to budget, ensure quality, and maintain on-time project delivery.
Determined project direction, processes and tracked tasks defining scope and time line for projects, including low level SCRUM project processes.
Researched competitive product, analyzed sales and reviewed data; which resulted in competitive game design.
Managed information flow on wiki for team and publisher reference. This included monitoring and verifying new data and PERL scripting to maintain reporting tools and exporting functionality.
Supported Senior and Executive producers with diverse tasks such as milestone presentations for executive review and sustaining good communication with the team and management, in order to maintain a cohesive and productive work environment.
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Education |
Portland Community College, Portland, Oregon - Studied General Education.
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